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Old Sep 23, 2007, 08:37 AM // 08:37   #301
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Quote:
Originally Posted by audioaxes
BA has nice upfront damage but barbed/poison is a much more consistent pressure even without factoring in how BA will exhaust your energy if you try to spam it
Burning is not removed all the time
BA is spikier
Poison is -4
Apply isn't easily interrupted
Spec in expertise ffs omg
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Old Sep 23, 2007, 12:05 PM // 12:05   #302
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got a couple warrior builds iv been using recently

[skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Protector's Strike[/skill] OR [skill]Thrill Of Victory[/skill] [skill]Death's Charge[/skill][skill]Frenzy[/skill][skill]Enraging Charge[/skill] and rez signet of course.
12+3+1 hammer mastery 12+1 strength
you will need a sundering hammer and a zealous and ebon hammer.

[skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Disrupting Dagger[/skill][skill]Death's Charge[/skill][skill]Frenzy[/skill][skill]Enraging Charge[/skill] and rez signet.
12+3+1 axe
12+1 strength
3 Deadly
usage is simple, use Disrupting Dagger to interupt. attack the closest target or one that is unlikely to run to charge adrenaline. then target the highest priority target and use frenzy followed by deaths charge and youre 3 attack skills in that order.
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Old Sep 23, 2007, 04:46 PM // 16:46   #303
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Quote:
Originally Posted by Thomas.knbk
Burning is not removed all the time
BA is spikier
Poison is -4
Apply isn't easily interrupted
Spec in expertise ffs omg
poison + bleed is -7 and you can keep spamming it on all 4 targets
thats 56 overall dps from conditions alone

for burning arrow + poison you can only keep it on one person, avg in the bonus damage if you spam it constantly and thats 50 dps, and even with high expertise there no way you can keep spamming BA as soon as it charges if you are attempting interrupts and such so the dps will drop as the match goes on

also imo -7 degen on everyone is more pressure than -4 on everyone with one with -10
im not saying BA is a bad or inferior skill, i recognize its advantages as well as anyone
im just saying barb and poison is more efficient in RA if you want to spread degen conditions
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Old Sep 23, 2007, 09:05 PM // 21:05   #304
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Quote:
Originally Posted by audioaxes
poison + bleed is -7 and you can keep spamming it on all 4 targets
thats 56 overall dps from conditions alone

for burning arrow + poison you can only keep it on one person, avg in the bonus damage if you spam it constantly and thats 50 dps, and even with high expertise there no way you can keep spamming BA as soon as it charges if you are attempting interrupts and such so the dps will drop as the match goes on

also imo -7 degen on everyone is more pressure than -4 on everyone with one with -10
im not saying BA is a bad or inferior skill, i recognize its advantages as well as anyone
im just saying barb and poison is more efficient in RA if you want to spread degen conditions
I have to agree that BA + apply poison is better. Getting one person to die faster is better than degening everyone out slowly because people are still effective until they die. BA also allows more interesting options with your team, making more effective spikes and trains.
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Old Sep 24, 2007, 02:07 PM // 14:07   #305
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Quote:
Originally Posted by audioaxes
poison + bleed is -7 and you can keep spamming it on all 4 targets
thats 56 overall dps from conditions alone

for burning arrow + poison you can only keep it on one person, avg in the bonus damage if you spam it constantly and thats 50 dps, and even with high expertise there no way you can keep spamming BA as soon as it charges if you are attempting interrupts and such so the dps will drop as the match goes on

also imo -7 degen on everyone is more pressure than -4 on everyone with one with -10
im not saying BA is a bad or inferior skill, i recognize its advantages as well as anyone
im just saying barb and poison is more efficient in RA if you want to spread degen conditions
OK, how about you have to keep changing targets, meaning you can't really watch targets so savage/dshot are two pretty wasted skill slots?
And -7 on everyone is not more pressure than -4 on everyone and -10 on someone (with bonus dmg from BA). It's more DPS, but that's not the same.
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Old Sep 26, 2007, 07:10 AM // 07:10   #306
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any skilled ranger can spread conditions plus spy potential interrupts
12 in wilderness and barb bow gives you 17 seconds of bleed and poison which is plenty of time in between to wait a bit between target changes, go back to a key target after you spread, or survey the battleground for people using long skills like res sigs

and im afraid you are overesitmating the extra single target pressure burning arrow does, the difference between 7 degen of bleed/poison vs bleed/BA on a target getting zoned on works out to about 12 extra dps a second on that target not to mention again its practically impossible to constantly reshoot BA as soon as it recharges through an entire round so this extra dps drops even further
it just makes sense imo to just focus on overall pressure and assume atleast 1 of your other 3 teammates will have some direct offensive power to finish off targets
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Old Sep 26, 2007, 12:12 PM // 12:12   #307
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Quote:
Originally Posted by Thomas.knbk
OK, how about you have to keep changing targets, meaning you can't really watch targets so savage/dshot are two pretty wasted skill slots?
u r gud ranger yeye?
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Old Sep 26, 2007, 08:14 PM // 20:14   #308
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Quote:
Originally Posted by tunabreath
u r gud ranger yeye?
it takes 8-10 seconds to poison+bleed everyone. The bleed lasts 13 seconds. That leaves you 5 seconds every 13 seconds to do useful stuff. Add to that the fact that you have 0 spike damage and your prep is easily interrupted, and I think it's fair to say it sucks.
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Old Sep 26, 2007, 08:57 PM // 20:57   #309
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it lasts 17 seconds with a barb string
that leaves plenty of time to do other stuff
and you dont have 0 spike damage, a 12-14 spec in marks is far from negligible damage and again a burning arrow gives you a +36 damage in a 1 second interval compared to the later
+36 is decent spike damage in some sort of spike involving others but in RA this alone isnt going to make a difference so big that its clearly worth bring BA instead of more overall pressure
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Old Sep 26, 2007, 10:48 PM // 22:48   #310
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Quote:
Originally Posted by Thomas.knbk
Burning is not removed all the time
Key point in determining BA+apply vs barbed+poison. The good monks generally have stuff like draw+mending touch, or maybe a mend condition. Bleeding+poison will just be used to fuel the opponents' healing, whereas people generally don't remove burning as much because of the shorter duration (meaning it's not worth it to remove once 2-3 seconds of the burning has passed already). Plus BA deals +damage, which can help in a spiking situation. Granted, RA is full of idiots, but being able to help spike down (aka attack the same target as your c-spacing wammo or balthazars dervish) a target makes it helpful.

In RA, it all depends on style of play, and most people are just used to the BA spike ability rather than spreading boring -7 degen.
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Old Sep 26, 2007, 11:28 PM // 23:28   #311
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I've gotten 25+ glad points running this.

Avatar of Melandru
Wearying Strike
Victorious Sweep
Heart of Fury
Mystic Regeneration
Wild Blow
Faithful Intervention
Res Signet

I know, not original, and some people might hate on the faithful + mystic regen. But this build has high survivability, and the pressure from WS + AoM is terrifying.
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Old Sep 27, 2007, 03:31 AM // 03:31   #312
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Quote:
Burning is not removed all the time
BA is spikier
Poison is -4
Apply isn't easily interrupted
Spec in expertise ffs omg
Why can't people just listen to experienced, proven pvp players who have provided good logic behind their reasoning instead of pigheadedly insisting their "creative" build is better? I can see why better players gain a sense of elitism when the rest of the player base is so bad.

btw,

Quote:
12+3+1 axe
12+1 strength
3 Deadly
Running superior runes will get you killed in RA, if you haven't found out already. Especially if your only cancel stance for frenzy is enraging.
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Old Sep 27, 2007, 11:33 AM // 11:33   #313
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Quote:
Originally Posted by Thomas.knbk
it takes 8-10 seconds to poison+bleed everyone. The bleed lasts 13 seconds. That leaves you 5 seconds every 13 seconds to do useful stuff. Add to that the fact that you have 0 spike damage and your prep is easily interrupted, and I think it's fair to say it sucks.
cos you can't interrupt anyone while you cycle round right?

good gvg rangers spread poison on 8 people and still manage to watch for key skills to interrupt, or at least catch some as they cycle. it's easier with only 4 targets to degen.
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Old Sep 27, 2007, 12:00 PM // 12:00   #314
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Blazing Packhunter:

[card]Spear Of Lightning[/card][card]Blazing Spear[/card][card]Merciless Spear[/card][card]Poisonous Bite[/card][card]Tiger's Fury[/card][card]Heal As One[/card][card]Charm Animal[/card][card]Resurrection Signet[/card]

Equipment:
Zealous Spear of Fortitude +15dmg whilst in a stance
Shield of Endurance -2 phys dmg whilst in a stance

Spear Mastery - 12
Beastmastery - 10 + 1 + 3
Expertise - 8 + 1

Heal as one frees up a couple of places on the bar as it includes a heal/res for your pet and a heal for yourself, which means you can focus on dmg and degen. Maintain tiger's fury to gain adren' quickly, but allow it to run out if you think you may need to heal.
Start off with spear of lightning, and then work up some adren', poison with bite. When you're ready, reapply poison, hit spear of lightning and blazing spear and then merciless spear when foe goes below 50%. Can often suprise people quite how much dmg you do.

Energy is no problem with a zealous spear and 9 expertise, and 2 of the spammed skills linked to adren'.

Heal with heal as one. If you get blinded lock your pet on the target and sit back and enjoy.

Last edited by distilledwill; Sep 27, 2007 at 12:56 PM // 12:56..
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Old Sep 27, 2007, 02:49 PM // 14:49   #315
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Whirling > Poisonous since there are so many assasins in RA. And blazing is really too slow, so take barbed, merciless also sucks, so take mighty throw.

Or at least that's how I play it.
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Old Sep 27, 2007, 03:14 PM // 15:14   #316
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Quote:
Originally Posted by hyro yamaguchi
Whirling > Poisonous since there are so many assasins in RA. And blazing is really too slow, so take barbed, merciless also sucks, so take mighty throw.

Or at least that's how I play it.
I usually have a large health pool, with -2phys dmg and heal as one as a massive boon heal for the energy and cast time, i can usually take out most sins before they make a big blonde pin cushion out of me. With full degen and hefty damage they dont usually last long.


And if all else fails there's always kiting.
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Old Sep 28, 2007, 04:54 PM // 16:54   #317
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Anybody care to post some RA monk build? I've been struggling to find one. :B
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Old Sep 28, 2007, 05:12 PM // 17:12   #318
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RA is always about being different. Here's a different "Up in yo' grill" ranger you can try to have some fun with.

Ranger/Any
Expertise - 12 + 3
Marksmanship - 12 + 1 + 3
Wilderness Survival - 3 + 1

Skills:
Point Blank Shot
Zojun's Shot
Burning Arrow
Distracting Shot
Rapid Fire
Whirling Defense
Troll Ungent
Res Sig

Armor: All +hp mods beyond the 2 sup runes and the 1 minor rune. You're going to need it.

Weapon: Sundering Shortbow of Fortitude. Zealous Shortbow of Fortitude Vampiric Shortbow of Fortitude. Sundering Longbow of Fortitude. Use whichever +15% damage mod you're most comfortable with(I use Brawn over Brains personally).

Use: This build is slightly oxymoronic. On one hand, your close range damage using the Sundering Shortbow is phenominal. With Rapid Fire up, you can cycle through PBS and ZS, as well as Burning Arrow and D-Shot when necessary, all in a very rapid cycle before PBS and ZS even recharge. The damage is spectacular, averaging 100+ a shot from PBS and ZS on AL 60, 120+ if sunder procs. Burning Arrow adds more pressure and damage, and is a great opener from long distances with the Longbow. D-Shot is just more utility to take down a vital target's action(Usually a monk or res sig).

On the other hand, your HP and self healing sucks. You have 460 HP in the best conditions... not exactly spectacular for a Ranger. And you usually fight very close to your enemies.

The catch on why this works in the RA? Ranger armor and stances. You're usually not targeted first because of the 100 Elemental AL and 70 Physical AL. And your stances make you THAT much more annoying to hit for melee and ranged enemies. So usually, you don't have to worry about being hit first, and if they go for you first... scoff at them and use Whirling Defense, and laugh even more if they don't go for the healer on your team(If you have one). The 20+ seconds of blocking should be more than enough to take down a target, with the help of your other allies if it's a monk.

Try it in the RA, it's actually pretty fun and powerful, especially if you have height over the enemy(More crits for fantastic damage). You're a force to reckon with, with tanking utility and a D-shot for monks to boot.

I use this successfully in the RA, and while it's not the "best" build a Ranger can do, I definitally say it is "effective". And it's definitally fun.

If you want to have more damage instead of interrupt utility, swap D-Shot for Screaming Shot. Shortbow guarantees that bleeding procs, adding more damage and pressure to target.

Have fun!
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Old Sep 28, 2007, 05:30 PM // 17:30   #319
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Quote:
Originally Posted by 360°
Anybody care to post some RA monk build? I've been struggling to find one. :B
[card]Zealous Benediction[/card][card]Reversal of Fortune[/card][card]Guardian[/card][card]Gift of Health[/card][card]Shield of Absorption[/card][card]Spirit Bond[/card][card]Holy Veil[/card][card]Dismiss Condition[/card]

Following tommy's filosophy. Monk bars are crowded, and you don't have room for skills that don't actually do something (energy management). Especially if you're the only monk.

This is also pretty good.
[card]Melandru's Resilience[/card][card]Reversal Of Fortune[/card][card]Guardian[/card][card]Draw Conditions[/card][card]Contemplation of Purity[/card][card]Divine Boon[/card][card]Signet of Devotion[/card][card]Holy Veil[/card]

Draw everything to you, don't forget to keep melandru's up. Only use CoP if you're going to die or vs. daze or some deadly hex. This build's biggest gimp is the lack of a big prot (PS/SB/SoD), but it's pretty easy to powerheal through any dmg with boon+rof. Also, +10 health regen and infinite energy makes you pretty damn hard to kill so you can kind of afford a superior rune on it.

Many people like SoR bonders but I hate em.

Last edited by Thomas.knbk; Sep 28, 2007 at 05:34 PM // 17:34..
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Old Sep 29, 2007, 02:25 PM // 14:25   #320
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I love Melandrus resilience booners, but the problem is you get raped by any stance removal...and there's a lot of those around now. However, id kick CoP for divine spirit and veil for deny hexes ---> an overpowered hex removal that removes 4 hexes in best case, but then you're left wide open for dangerous hexes like shame/diversion.

Otherwise, it reigns supreme over any cond/hex degen build
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